After spending a day working with Unity, not as consistently as I would have liked to, I spent a few moments working on Project S. The end results are clouds……
Despite the static screenshot, the clouds actually move, as if you’re falling. I have zero artistic talent, which means that I may will need to find someone who can draw something that looks like a cloud and not a overgrown emotional piece of cotton.
The code wasn’t bad. Most of my time with this project tonight was actually working on the sprite images outside of Visual Studio. Currently, I am loading these two images from two separate files, but I plan to eventually consolidate them into one sprite sheet. This means that I will have less content to load, which means overall load times will be….well, probably faster. Load time is pretty much non-existent, as the only think that I’m loading is ~16000 clouds.
Eventually, I will change the screen size maximum, but right now, it’s nice to actually have something going. More work tomorrow night, and potentially another update.