So what happened this iteration?
Well, unfortunately, not as much as I would have liked. This past Thursday was Thanksgiving Day, so I do understand why some things may have slowed down. But, while I did not do as much as I would have like to, (I don’t have as many assorted tasks as usual since it’s mostly grinding out levels), the work that was completed will make future work much easier.
I spent a lot of time messing with the Custom Editor API that Unity provides, and wrote a few things to help me out. My last Redmine instance crashed, and my data with it. On that machine, I had the solutions for the games levels. For play testing, I need the solutions, and rather not spend most of my time trying to beat levels over again, as I forget solutions all the time. So, having easy access to the solutions is key. They are written down in two notebooks, but the notes are very sloppy, and the levels are not in the right order. Sometimes, when searching through the book for a level’s solution, it felt like it’d be easier to just try and solve the level rather than search through the scribbles in my notes.
Anyway, in regards to the custom editor scripts, aside from making an easy list to spawn tools I need, I’m not documenting my solutions on an external file. Very simple, but still very cool. Basically, every time I beat a level, I save the solution to the level. Easier than writing them down, not as messy, and allows me to save time when play testing consecutive levels.
I also have a new song for MCE! I’m not sure where this song will go though. I was thinking this would be set for world 3, but I’m not fully sure what world 3 will be yet. World One is ‘TheCity’ and world two is ‘TheForest’, and I have a slight idea of where I should go next.
Speaking of more musical things, I set up a SoundCloud profile, featuring ‘Less’ and another piece that I worked on some time last year. I do plan to upload more MCE work on SoundCloud for easier sharing/access etc, but two for now will suffice.
But that’s it for now. I have to seriously think of what I’m doing for the next world. And make some more music.