shawn's blog


Posted in Music by Shawn on March 28, 2012

So, I finally have my midi controller, and I can work on making music a bit faster now. By faster, I mean that I can create something faster, then throw it out earlier, instead of take much longer to create a piece, only to find out that I didn’t like it 4 hours later.

Regardless, I have a new piece, called “Midnight”.

The song is designed to be looped, as are most songs composed for Tone Def.

That’s it for now though. I just wanted to share this others!

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Planning for the next month

Posted in Music, OriGamInc, Other by Shawn on March 19, 2012

So, my laptop’s screen is definitely broken. Pretty good timing too, I guess. The last time I had laptop issues, the deadline to the IGF was quickly approaching. I was out a laptop for a good week, which meant I couldn’t do a lot of programming.

This time, the deadline for IndieCade is coming. What are the plans for IndieCade? Well, I hope to submit two games, Mr. Condyle’s Escape and Tone Def. So, the problem is, I have two games to work on, can’t work on them full time, and have no laptop. Still, that doesn’t mean that I can’t do other things, in regards to planning, designing, organizing and more. After I get my laptop back, I do plan to, as they say, ‘kick it in high gear’, I think. That means I’ll have a lot more content to share, on the design front, as well as other aspects.

By mid next week, I hope to be in full swing with my music production. In the mail, coming my way, is a new Midi Controller that I plan to use with Reason, my current DAW. Rather, I should say ‘first’ Midi Controller. All of my work with Reason has been me using my mouse and keyboard. That doesn’t mean that I’ve haven’t been able to make music that I’m unhappy with. All it means is that I should be able to make music faster, which I’m looking forward to. Hopefully, later on this week, or early next week, I should have some new musical pieces that I can share via the blog/soundcloud. For now, I’m going to continue working on a cheaper borrowed, non midi keyboard, to help me get ideas out of my head. Also, I purchased the sheet music book for various Legend of Zelda Songs.

In terms of designing, there’s a lot that still needs to be done. The part that does make me a bit upset is that I can design some things, and put them into my game, then update them based on how they appear in game. I’ll have to do some waiting before I can see my ideas and plans in production. Each time I get a free chance, I muck about in my Redmine, doing a lot of organizing. The way I work is in 2-week iterations. I assign myself a number of task that I think I’ll be able to complete within the two week timeline. More often than not, I bite off more than I can chew, which is okay for now, since I’m my own boss. But, setting these goals and iteration time periods help me keep track of what I’m doing, how long it takes for me to accomplish a task, and helps me form a nice timeline of production. It also helps me figure out where something went wrong, and who to blame it on (I can only blame it on myself….).

In terms of actual planning, I have outlined what’s needed for Tone Def, thing the player will actually see. More instruments, more instrument effects, and new level types. Also, interesting light shows (more on that in a future post, hopefully). There’s more work behind the scenes that need to be done also. I recently starting to make more and more custom editors, and there are a few other thing that would work better for me if I had a few custom inspectors in this Unity project. Such as the aforementioned light show. I’ve been thinking about going into some detail regarding some of the editor scripting. I’m still on the fence about it, since most of the time I start writing a blog update, I delete it. This is actually the third time I’ve tried to write this particular one.

But that’s it for now, before I go ahead a delete this one. I’m hoping to move at a better pace, and have something good before the IndieCade submission date. I’ve gotten some feedback from others regarding Tone Def, and it seems like other people don’t think it’s terrible!

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Reasoning: A Git Project

Posted in Music by Shawn on August 4, 2011

Oh music. I won’t forget about you.

I really enjoy collaboration, and have always somewhat wanted to work with others on fun project. Since I’m neck deep in my game, and don’t really want to have to explain a ton of things to someone who may want to work with me (at least, not right now), I have decided to try something else, musically.

This is a (experimental) project that I’m starting via github. If you know about git, then great! If you kinda know about git, you should read more(Pro Git is excellent in my opinion). If you have no clue about what git is, it’s basically a really cool magical device that can get you out of a lot of trouble that you can potentially create for yourself and/or others.

The goal of this project is to create music! But how? Well, I’ll start by creating a short and sweet track with a program called Reason. After that, I will tell anyone who wants to get involved, “Hey, take this and do whatever you want with it!”. So, Bob comes along and takes the file, edits it, adds more, then tells me “Look what I did! Let’s add this to what you did!”. So we put it together! Now we have a larger, and hopefully better (depending on Bob’s ‘skillz’) piece of music. But here comes Alice. Alice then takes the file that Bob and I collaborated on and makes it bigger by adding her own work. Now we have a longer song! Cool beans, right?

But let’s say Frank likes what Bob did, but loathes what Alice added. Well, Frank (by using the secret magic of git) can grab the file, make some changes, and replace what Alice did with his own work. He can then say “Hey, Alice! Since you broke up with me, I made something that’s better than what you did!” He’s bitter, I guess…..

Anyway, Frank can then create a new file, separate from the one that is also currently being worked on, and share that track with everyone else.  More and more people could get in on the action. Resulting in…well, hopefully fun?

We’ll see how this turns out. It’s an experiment, and could potentially blow up in a bad way, leaving me with a G-Clef scar on my chest…..which actually sounds kinda cool….

That’s it for now. I should stop before I draw a fake G-Clef scar around my belly button……

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