shawn's blog

On the calendar – games and more games

Posted in OriGamInc, Other, Tone Def by Shawn on April 6, 2012

So, it’s April! There’s a lot on the plate for this coming month.

First off, today is the first day of PAX East. I’m in Boston at the moment, doing all things related to PAX and video games. This is less of a ‘game dev’ conference, but there are still a bunch of interesting panels regarding game development. Regardless, there are still a number of great things to take part of, and I do wish I could be part of everything.

Later on this month is Philly Tech Week, and I’m going to be a part of it, mainly two events. The first is the IGDA Game Showcase; the other, the Unity Showcase. During both events, I plan to show Tone Def: Revenge of the SquareBots. For the IGDA showcase, it’ll be mostly showing the game. During the second even, I may also talk about some Unity stuff. Only if people are interested. Finally, I’m still working on my submissions for IndieCade. Hopefully I get some feedback on how to make it better from the showcases, as the deadline for IndieCade is May 1st.

But that’s it for now! It’s time do to things related to video games (unsurprisingly).

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Winshi vA.1.4.5 Online (oh, and PAX East in Boston)

Posted in Unity by Shawn on March 10, 2011

So, after a few failed attempts of actually uploading the web player, I managed to successfully upload Winshi v1.4.5 online. Which means that if you follow this link right here, you can actually play the game. You’ll need to download the Unity WebPlayer, if you do not have it already  (I suspect that many people reading this do not).

Please, if you are prone to anything that may cause a seizure of some kind, you may not want to play the Endless Level, as the amount of flashing is significantly higher than in other levels. This was a warning.
(Why the warning? Well, I see it all the time, so I just wanted to fit in….)

There are a few noticeable details between the downloadable v.A.1.2 and the streamable v.A.1.4.5, such as a new enemy type, known to me as the Deadly Enemy. Almost as fast as the Yellow Fast enemy, and almost as powerful as the Purple Strong Enemy. It does not show up as frequently as other enemies, but it’s a real pain when they do :/

Also, the endless level has been updated and made a bit more dramatic! It was actually pretty fun putting this together. I do actually want to do a bit of technically blogging about some of the features within in this level, as I was surprised that I managed to put in without really sacrificing anything that was initially written down.  But that will probably have to wait until after this weekend, as I’m heading to Boston this weekend  to PAX East 2011. It’s the first time I’m actually going to any sort of event like this. I would have *loved* to go to GDC, but alas, I didn’t have the funds. Nor the time. Plus, I think I would have gotten laughed at for being such as ‘n00b’.

But PAX should be fun, and etc.

That’s it for now. I need to finish my week’s work a day early, as I leave tonight. Oh, and if you happen to play Winshi vA.1.4.5, please let me know what you think, and send feedback to winshi_feedback@origaminc.com!

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