shawn's blog

A pair of Rainbow Bacon videos

Posted in Other by Shawn on February 22, 2013

I’ve been lazy with updating.

But not with working on things! Here’s proof!


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On the calendar – games and more games

Posted in OriGamInc, Other by Shawn on April 6, 2012

So, it’s April! There’s a lot on the plate for this coming month.

First off, today is the first day of PAX East. I’m in Boston at the moment, doing all things related to PAX and video games. This is less of a ‘game dev’ conference, but there are still a bunch of interesting panels regarding game development. Regardless, there are still a number of great things to take part of, and I do wish I could be part of everything.

Later on this month is Philly Tech Week, and I’m going to be a part of it, mainly two events. The first is the IGDA Game Showcase; the other, the Unity Showcase. During both events, I plan to show Tone Def: Revenge of the SquareBots. For the IGDA showcase, it’ll be mostly showing the game. During the second even, I may also talk about some Unity stuff. Only if people are interested. Finally, I’m still working on my submissions for IndieCade. Hopefully I get some feedback on how to make it better from the showcases, as the deadline for IndieCade is May 1st.

But that’s it for now! It’s time do to things related to video games (unsurprisingly).

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Planning for the next month

Posted in Music, OriGamInc, Other by Shawn on March 19, 2012

So, my laptop’s screen is definitely broken. Pretty good timing too, I guess. The last time I had laptop issues, the deadline to the IGF was quickly approaching. I was out a laptop for a good week, which meant I couldn’t do a lot of programming.

This time, the deadline for IndieCade┬áis coming. What are the plans for IndieCade? Well, I hope to submit two games, Mr. Condyle’s Escape and Tone Def. So, the problem is, I have two games to work on, can’t work on them full time, and have no laptop. Still, that doesn’t mean that I can’t do other things, in regards to planning, designing, organizing and more. After I get my laptop back, I do plan to, as they say, ‘kick it in high gear’, I think. That means I’ll have a lot more content to share, on the design front, as well as other aspects.

By mid next week, I hope to be in full swing with my music production. In the mail, coming my way, is a new Midi Controller that I plan to use with Reason, my current DAW. Rather, I should say ‘first’ Midi Controller. All of my work with Reason has been me using my mouse and keyboard. That doesn’t mean that I’ve haven’t been able to make music that I’m unhappy with. All it means is that I should be able to make music faster, which I’m looking forward to. Hopefully, later on this week, or early next week, I should have some new musical pieces that I can share via the blog/soundcloud. For now, I’m going to continue working on a cheaper borrowed, non midi keyboard, to help me get ideas out of my head. Also, I purchased the sheet music book for various Legend of Zelda Songs.

In terms of designing, there’s a lot that still needs to be done. The part that does make me a bit upset is that I can design some things, and put them into my game, then update them based on how they appear in game. I’ll have to do some waiting before I can see my ideas and plans in production. Each time I get a free chance, I muck about in my Redmine, doing a lot of organizing. The way I work is in 2-week iterations. I assign myself a number of task that I think I’ll be able to complete within the two week timeline. More often than not, I bite off more than I can chew, which is okay for now, since I’m my own boss. But, setting these goals and iteration time periods help me keep track of what I’m doing, how long it takes for me to accomplish a task, and helps me form a nice timeline of production. It also helps me figure out where something went wrong, and who to blame it on (I can only blame it on myself….).

In terms of actual planning, I have outlined what’s needed for Tone Def, thing the player will actually see. More instruments, more instrument effects, and new level types. Also, interesting light shows (more on that in a future post, hopefully). There’s more work behind the scenes that need to be done also. I recently starting to make more and more custom editors, and there are a few other thing that would work better for me if I had a few custom inspectors in this Unity project. Such as the aforementioned light show. I’ve been thinking about going into some detail regarding some of the editor scripting. I’m still on the fence about it, since most of the time I start writing a blog update, I delete it. This is actually the third time I’ve tried to write this particular one.

But that’s it for now, before I go ahead a delete this one. I’m hoping to move at a better pace, and have something good before the IndieCade submission date. I’ve gotten some feedback from others regarding Tone Def, and it seems like other people don’t think it’s terrible!

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