So that fancy Global Game Jam is today until some time on Sunday. I’m most likely going, and will try to do my best to be useful to someone this time. Last year, I wound up floating around quite a bit for the weekend, making some music here and there, then making an awkward game on the last day. This also means that I’ll need to put Tone Def on the side this weekend, and focus on what ever I wind up working on. Knowing me, I’ll still bounce around a lot this year. Last years theme was extinction; I hope to see something much more quirky this year. Something like donuts or hubcaps.
I’ve also finally downloaded the Unity 3.5 beta, and have upgraded Tone Def to this version. The first version of the 3.5 beta was too troublesome for me, and one of the main reasons I was looking to get into it was for the “Flash in a Flash” contest. Exporting to flash was a pain for me, and there are a number of things that I just can’t do for Tone Def & Flash, without major overhauls. Basically, since coroutines cannot be used for Flash exports, and I use them all over the place, a lot would have to be rewritten. I’m actually pretty sure that only two scripts have an Update() of some kind, not counting the scripts that extend from extend from a specific class.
One very nice thing about 3.5 is version control for basic license users. I have to admit that I was using the free version of Unity, and using Git for everything. Everything. And for the most part, it worked. I was able to push my repo online without problems. I could even ‘git reset –hard’ to blow away changes, or revert to an earlier version of the project. Git -dfx worked as well, and actually help me downgrade a project that I didn’t mean to upgrade. So, yay Git?
Back to Tone Def….I really wanted to push for a February 1st release date, but with the Game Jam this weekend, this does not seem like a possibility. I may need to push back to the 6th, since that should give me an entire weekend to lock myself somewhere and only work on the game until it makes me smile on the inside and out. Whatever that means.
But that’s it for now. Here’s to good jamming for everyone participating in this year’s game jam, and to those who have already started!