shawn's blog

Managing Assets

Posted in Other by Shawn on January 31, 2012

So, this past weekend was the Global Game Jam. I jammed up in the Philadelphia area, and it was definitely very fun. I do have plans to actually continue this, and the project is currently online here on GitHub. Fun stuff, and I can’t wait to jam again, potentially in June.

Speaking of jamming, a big thing for most people there, are the methods of collaboration. Not everyone needs to work together. Someone from the jam I attended work on a game alone, but did a really awesome job. My group took advantage of the Unity’s offer for letting free licenses use the pro version of Unity. Someone at the jam had set up the Asset Server, so we were able to share our projects that way. Very awesome indeed. I’ve heard of people using the Asset Server, and loving it, but I have also heard the opposite, were people feel as if this thing is a waste of time. I finally got to use it, and now I get to form a much better opinion.

Let’s talk about the positives that I found in my short time with the server. One was the speed. It was very *very* fast to use. The fact that it is fully integrated helps tenfold and makes the process much easier. Simply open the window (if you don’t have it tabbed), add files and commit them. This allowed me to do collaborate with my other members quite easily. I could definitely see why people would use the Asset Server.

It wasn’t all roses however. There are a number of reasons why I wouldn’t use the Asset Server for major projects. The Asset Server is fully integrated with Unity 3D. And that seems to be it. And I did search (not for too long, I will admit), but I didn’t really find anything that would lead me to believe otherwise. The install of Unity comes with MonoDevelop. However, Unity 3D doesn’t use MonoDevelop for anything regarding merges, changes, logs, etc. Yes, it does have it’s own history viewer, but the one with MonoDevelop acted much better when I used it. Actually, despite the complaints that people have against MonoDevelop, I really do like the changes that I found. In regards to version control, MD read the directory that my project was it, and found that I was using Git. Because of this, MD was able to allow me to view a number of different things, including logs, changes, blames, etc. Even funnier, and I guess potentially unsettling that information such as this is easily shared, was that m Gravatar icon show up when I was looking through the commits and changes. I do wonder how another vcs would integrate with MonoDevelop, but it’s out of the box interactions with Git was rather impressive. I’m not at my laptop right now, but I do also think I remember a history tree of my files/commits.

The asset sever, again doesn’t integrate itself well outside of Unity (from what I can find), which isn’t good if you’re using some sort of project management system to manage your files. I’ve mentioned this before, but I’m currently using Redmine to manage my work. Redmine, and things like it, are great for keeping me organized, and I’m sure getting it to work well with the Asset Server would require me to develop a set of slick skills, ones that I’m a bit too distracted to learn at the moment.

But again, along the lines of integration, with Git/Redmine, I can add/commit/push my files to a remote repo. I can also tag files related to certain task/issues that I have open. For example, I can create task #210: Bug fix for Squarebots. Once I finish that task, in my git commit message, I can close the task. This would allow others (if I were working with others), to see in Redmine, “Oh, this task that Shawn was working on is now closed. Let me now do x, y, z”. Yes, you can do this in person, text message, email, etc, but the less time you have to spend doing such, the faster production can potentially be, especially if people aren’t working in the same location. Fun stuff!

So, what’s this all mean with the Asset Server? Basically, that the level of integration outside of Unity seems to be very non-existent. Personally, I don’t think it would fly for me, as I like to keep things organized and enjoy fully utilizing project management tools to help me get work done.  Not to say that you need that, but it has certainly helped me get work done, stay organized, etc. My brain is cluttered enough as it is, and it’s nice to put a piece of it somewhere…..figuratively.

But that’s it for now.  I could go into more details and such, and of course, this is all my opinion, AND I plan to do some more research on this! For now, the Asset Sever doesn’t look like a better option than using an external vcs.

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