shawn's blog

Now the hard part?

Posted in OriGamInc, Other by Shawn on October 7, 2011

Making the game was easy.

Well, maybe it wasn’t. But telling people about the game is hard.

Well, maybe that’s not the case either.

Telling people about the game, then having people care about the game is the hard part. I guess I could always bribe people with candy. People like candy, right?

Basically, now that I have something which I would like to call a demo, I need to start telling people about this game. Unfortunately, I do not have a widely connected network of any kind, despite all the notifications I receive via Facebook. And regardless, even if my game is the best game in the world ever, if people don’t know about it, it may as well be the worst game that no one has ever heard of. So what do I do?

Well, first things first, I need to get creative.

Actually, first I need to get organized. Then I need to get creative. Unfortunately, I think I’m moving sideways. Which is worse than backwards. What needs to be done first is to keep track of who I’m trying to talk to about MCE. This helps me 1) actually know if I’m trying to talk to one person or one million people, and 2) not tell the same person about my game 400 times to the point where they get so annoyed, they write an angry blog post telling everyone _not_ to play my game. They(whoever “they” are) say any publicity is good, right?

After I have my ‘hit list’…….of great people….I will need to tell everyone about MCE. But how do you tell someone something? If it were in person, it would be easier. I could sit down with someone and say “Look! A game about a guy in a hovercraft type thing getting destroyed 400 times!”. But, I cannot be there in person with everyone all the time. And if I were to start my global trip to tell the world about my game, hunting down game journalists, players and the like, I would probably be labeled crazy, a stalker, or both. Or neither. Even though I’m probably already a bit crazy, making that publicly known on my resume is probably not the best thing to do at this time.


Objective: Notice me!

Strengths: I’m a fast learner! I love to learn! I stalk people until they listen to me! I work well with a team.

Weaknesses: I’ve gotten caught stalking game journalist three times last month. Up from my average of 1.5 over the past¬† 7 months. I also mistake everyone for a game journalist.

So, what’s just as good as words? Pictures! Mathematically, pictures are better than words. Words are worth, at best one or two meanings (and on a good day three). However, a picture is worth 1000 words. And since words are worth about one or two meanings, based on the aforementioned premise, then one picture is worth at least 2000 words. After that, we can deduce that moving pictures, which are basically a large amount of still pictures with minute differences between them, are worth a heck of a lot more than a picture, since moving pictures are just a bunching of still pictures strung together. Then going out on a limb, we can say that the connection between two individual moving pictures, even one frame apart, can be worth a lot more, since you must now connect these two pictures together. Now, if you show two random frames next to each other, things are bound to get confusing, and the words you find describing things will be more along the lines of “What?”. So, what needs to be done is to create a sequence of moving pictures where the frame A is somehow directly related to frame B, which is then directly related to frame C, which may or may not be related to frame A (it’d be better if it were). Long story short? (It’s that video of my game that I’ve linked everywhere)

</crazy> <!– Because it’s computer hip to include html code indicating your obvious behavior –>

So with this video, the world shall know what I have accomplished, and will unanimously rejoice in the fact that they have a game of mine that they could play, right? Well, no. No one cares. Half the time, I need to convince myself that I care (joking….kind of?). I have to make people care. But, someone once told me, someone smart probably, that you can’t change someone’s mind. And in a way, I guess that’s true. I can drop a number of words, phrases, pictures, etc in their hearing range/line of site, and hope that they walk along the path that I have laid out for them so haphazardly neatly.¬† But I can’t really change their mind. Now I feel a bit manipulative….in a bad way. Too bad I can’t look cool while doing it.

Still, I need to convince people that my game is worth while. First though, I need to convince people to actually look. For that, I have a plan, which I will not reveal here. Mostly because it’s not a finished plan yet. Also, because I’m asking for help, and I do not want to endanger the lives of the people who are helping me. Also, the people helping me do not yet know that their life is in danger yet.

So….I need to organize myself, put together a ‘hit list’ (and hot spots), tell people in a friendly, non-stalker-ish manner why they should play my game, but first grab their attention with something that tells them that my game is worth while, show them moving pictures which maintain some sort of consistency, tell everyone else not on my hit list to also play the game and tell their friends and potentially their mothers, if they’re mothers don’t hate “that darn Playstation”, keep my cool, oh, and continue to work on my game. Sounds easy.

They (*sigh* they again) say talk is cheap. If so, then why do lawyers get paid so much? Haha? Well, I kinda have always wanted to be a lawyer. I was for Mock Trial!

On a more serious note, the first step that I think most people need to take (including myself) is getting over themselves. It’d be nice if people would come to you, but life is apparently some two way street. With lights. And a traffic cop. Ugh, and a marathon (what happened to the serious note). It’ll take time, if you’re not out there. Although, maybe I shouldn’t say anything with any sort of sage like wisdom, as I still need to do things on my end as well.

Well, time to get things done, right?

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