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Posted in Other by Shawn on February 16, 2011

Project S has level objectives!

What does this mean? Basically, the start of a level now have endings. Once a certain qualification is met (or the player fails), the game will know that you either succeeded or failed. This seem like something very minor, but it’s actually a pretty big stet (for me at least) in terms of building the level tools.

What’s missing now though?

Well, a lot of pretty thing are missing; title screens and such, but that’s rather easy. I actually just had a really good idea for what to include in the playable test version that I can actually hand out. So, I’m actually going to have to cut this post short and get back to work.

That’s it for now.

(oh and if anyone wants a test version of Project S, feel free to contact me letting me know!)

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