shawn's blog

Puzzle Roadmap

Posted in MCE by Shawn on April 12, 2011

Well, now that I have the plan to work on this game and actually submit it to the IGF, let’s start thinking about what needs to be done. I’ll probably also need to make a document within Redmine as well, so I have something to look at, but here I can be a bit more casual, and share this with the world.

First off, if I cannot find anyone who would want to try and work with me on this project, which I am not waiting for, I will have to do everything. This isn’t me trying to be dramatic and whatnot. This is me being realistic. The world is a big place, and it would take a lot for someone to devote their free time to assisting me with my personal¬†endeavors. Furthermore, there is no point in waiting around for other people to assist me, or for something to happen. If there is a place where I can receive help, or if I see an opportunity where I can get any sort of assistance, then I will take it. My impatience helps me move forward, although it can wind up hurting me.

The first thing I will need to focus on will have to be programming. The core elements of the game need to be assembled. Luckily, I managed to put together a few levels that are actually playable. Which means now I need to build upon this core. I’m currently working on the movement of the character that the player controls, which is more of a headache than it should be. ¬†However, I shouldn’t expect things to be super easy, right?

In terms of music, I feel as if I want to go with a semi-retro style with an infusion of jazz. Sounds crazy right? Well, to me, it sounds excellent. I’ve been wanted to make a jazz song for a while, but just haven’t given myself the chance to work on music. It’s slightly sad, but that will need to change. I’ve been listening to a lot of older generational music, namely Sonic the hedgehog. Hopefully this provide me with a great foundation of music to model mine after.

In terms of art, I semi-know what I want to try and pull off. But because this is my weakest area by far, I think that I will not worry about this too much. I could always make it very retro, and make everything blocky. We’ll see though.

These are the major areas that I will focus on first! But that’s it for now. I need to get back to working on this game.

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