So, I’ve started work on a few new projects. With this comes some good and some bad.
First, the bad. I really like these projects. Why is that bad? Well, because I really want to work on each of these projects and give them a fair amount of time. This can potentially create a problem with some of the work being delayed by some degree. It’s an annoying negative, since I really want each of these to become something that can stand on their own. Standing on their own is something they’re probably going to so, as each of these games are quite different from each other.
With the bad out of the way, we can focus on the good parts, of which I feel there are many. As I just mentioned, all three projects are quite different. In order of relevance to the title, the projects are ‘Henka Twist Caper’, ‘Diplomats, Agents, and Spies’, and ‘Dry Ice’.
Henka Twist Caper
Henka Twist Caper is a physical game that uses a PlayStation Move controller and is for six players. Players must stand in a designated area on the floor, which I marked with tape during playtesting.
The players are split into three teams of two. When the music starts, the goal of each team is to find the correct secret orientation for their controller. Once a player finds the correct position, the controller will vibrate and the orb will light up, which indicates that they have the correct position. While the controller is positioned correctly, the team’s invisible meter will fill. The goal then becomes – “Fill your meter while preventing your opponents from doing the same”.
The game, as of now, works. It took me an evening to jam on the project and I’ve been slowly updating it since, adding feedback provided by folks at the local Philly Dev nights. This week, I’m hoping to show it to others at GDC, and hoping it’s not an uncivilized project to play in the area.
Diplomats, Agents, and Spies
This game is another multiplayer game, this time for 10 people. It’s designed to play at parties or social events where you can do more than just play the game. One of the best things about the game is that it doesn’t require any fancy equipment on the player’s end, just a phone capable of sending/receiving text messages. I guess I shouldn’t take for granted that texting is a super simple thing, but it seems like it is in this day and age.
The setup for DAS happens on my end. I first gather everyone’s names and phone numbers, then place them in a file on a server on my side. After some magic on my end, the game starts by sending each player a text message. The message says something along the lines of:
“Hello <NAME>. Your special code is XXXX. Your partner’s number is XXXXXXX. Please call XXXXXX to find out your role”.