The Little Black Book of Design is a short book where each page contains a few lines with useful information on design. While the book itself is very minimalistic, each page can spawn a worthwhile discussion on why you should (or should not) follow the advice provided to you on that page.
Since I’m into the whole game development thing, I have taken in interest to this book from the eye of a game designer. I cannot identify with each page, as some of them refer to my boss and clients, and I am currently working as an independent developer. I do, however, feel that the pages that even remotely identify with me deserve a few more lines (hence the title of this page!).
My goal, for these series of post, is to spend about 30-45 mins analyzing a single page (if I can), over a series of post. For example, if the first page contains a statement such as “Never regret a decision” (not a real example), then I’ll spend some time looking at why I agree/disagree with this statement. I also plan to use as many resources as I can in help support/undermine my position. This means I’ll also spend the 30-45 mins looking up information that I can use. I do plan to avoid things that I do not fully understand, or require a large amount of reading. I am aware that this can be very dangerous, as I may misinterpret what someone says, even if I am being extremely careful. Still, the point of this is to briefly flesh out each page to some degree, and to see what each idea has to offer, other than what can be taken at face value.
Looks like I’m getting to the end of iteration 3. Iteration 3 has been going on for quite some time, and I believe that I have made progress.
Progress is a vague term, and I guess I should narrow things down my specifying it as significant/little progress.
I think it has been better than bad. The iteration began with a few task, but at this point I am at 60 task for this iteration. Of course, this is a longer iteration that other ones, which makes sense with the increase in things I have to do for this specific iteration. These past iterations also lined up with important dates, which is why they haven’t really been consistent. However, now that I have no more ‘non self-imposed’ deadlines coming up, I will start to set up my iterations with a dedicated interval most likely every 2 to three weeks.
So what was done this iteration? More music, more levels, more modes, more instruments. However, what I really want to include is a decent tutorial system, rather than what I have now- temporary slides that show you how to play.
In other news, I’ve been planning out the details for the soundtrack to TD:ROTS. Most of the music is designed to loop smoothly as you complete the level, but that does leave something left to be desired when listening to the tracks. The goal is to have multiple versions of almost every track, one being the looped version, the other being a version that plays out a bit more traditionally; it would include an opening/closing, and possible some more tidbits which would be difficult to include in the game.
Oh, and I’m currently looking for play testers for TD:ROTS. In person only!
And there’s an interesting (at least, I think it’s interesting) article in Technically Philly, feature Tone Def. During that, I realized that I like to talk about my game too much.
But that’s it for now. I need to become a bit more active with this blog. I’ll probably do that after they add that often requested 25th hour to the day.