shawn's blog

Issues (Progress!)

Posted in Writings by Shawn on February 7, 2011

I finally set up my project management application. Right now, and I won’t change this, I am using Redmine. It’s really handy, and includes a lot of what other project management apps have.

And yesterday, (right now, today, because I’m typing this a day in advance), I closed my first issue in Project S. Speaking of which, the OriGamInc site needs some life, and I may just be able to provide some life to it soon.

Actually, because development of the gameplay seems to be actually moving along, I think that I want to develop some story as well. If you’ve read any Project S information, you would have known that this is a more light-hearted project. If you haven’t read anything about Project S, you can brush up on the little info there is here. Project K.A. is still miles away from being anywhere near…well, anything presentable, at least by my standards. Project S seems much more feasible with the current manpower available at this moment.

Long story short, one more issue closed in Redmine is one step closer to the actual competition, the biggest problem I have. Something just needs to be completed. For some reason, I feel like there’s more of a chance now (touching, right?).

Hopefully, when I call out to people who may want to assist with writing a fun story with Project S, I won’t hear nothing. We’ll see after I try.

Comments Off on Issues (Progress!)

Lag

Posted in Other by Shawn on February 3, 2011

It appears that I haven’t updated here for quite a bit. I’m still trying to get back to a normal sleep schedule after the Global Game Jam from this past weekend. I attended one in Philly, which was all types of enjoyable. And while I don’t really have too much physical evidence to show for it, I learned a lot that would eventually help me progress in my… endeavorer for lack of a better term.

While I haven’t made too much progress with  my own personal projects this week, I have made progress in terms of setting up a method for project management in the form of Redmine. Hopefully, this will keep me more on track with all my projects, seeing that I try to do too much at once.

…although, I can never abandon the pen an paper. When I fully recover, which will probably be more towards the weekend, more updates regarding projects will follow.

Comments Off on Lag